haha.. on first I thought you want a mini game that would let you throw the monster around....
anyhow, I would say yes and no. As GW don't have the "true physics", this mean some stuff (like a realistic throwing) would not be possible. Granted it could be added as an animation (like in case of the Bite-n-shake), but keep in mind that that would mean the need to add that animation to all character models of all proffessions. (easier way would just have it act as a Knockdown)
But one of the "condition" I do want is a Knock-Back. Where it would push the player/mob back a few step, bit similar to Knock-down. Of couse, it might run into problem with bump-detecting and such, but I think it would be fun and add on game-play strategy.
Maybe with the next chapter we will get better physics (like a rag-doll character)
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